DARK
6Rose Spectre of Dunn
Archetype:
Rose Dragon
ATK:
2000
DEF:
1800
View:
2793
"Feral Imp" + "Snakeyashi"
Rose Spectre of Dunn — Power Evaluation
Final Score: 38 ± 5 · Confidence: Medium
- Intrinsic: 42 · Deck: 41 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Rose Spectre of Dunn is a Level 6 Fusion Monster that functions primarily as a material body and consistency piece in Exodia decks (52.5% of observed decks). While it requires two specific monsters as materials, it appears consistently across 40 recent decks with an average of 1.62 copies per deck. However, the card's actual effect text is missing from the evidence, preventing a full assessment of its true conversion potential and interaction capabilities; based on its top partners being purely Exodia pieces and hand management cards, it appears to serve as a filler Fusion rather than a core combo enabler. The score reflects demonstrated deck usage tempered by the critical gap in effect text and complete absence of recorded combo boards.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Requires Feral Imp + Snakeyashi as fusion materials; appears in 40 recent decks with high frequency in Exodia (52.5%), indicating obtainability within that archetype. (Observed) |
| Combo & Conversion | 40 | Zero recorded combo boards; inferred from deck usage that the card likely converts to a single field presence, but exact mechanics are unknown without card text. (Inferred) |
| Resource Economy | 20 | Fusion summon costs two cards to summon; no indication of card advantage generation or refuel in the missing effect text. (Inferred) |
| Effect & Interaction | 10 | Card effect text is not provided in evidence; partner list consists of draw/mill support rather than disruption pieces, suggesting minimal opponent interaction. (Inferred) |
| Material Utility | 50 | Level 6 DARK Plant Fusion body offers serviceable generic material properties; usable as Synchro/Xyz material or fodder for higher fusions even if effect is negated. (Verified) |
| Resilience & Flexibility | 40 | Once summoned, provides a single field presence with no known protective effect or recovery mechanism; vulnerable to removal and Fusion Summon negation. (Inferred) |
| Deck-Building Efficiency | 55 | Appears in 40 decks with variable copy counts (1-3 copies); distribution shows 26 run 1, 3 run 2, 11 run 3, indicating flexibility without forced inclusion. (Observed) |
Calculation
Weight profile: Primary role: Material body / Normal. Intrinsic ≈ 42, Deck ≈ 41, Meta = provisional. Modifiers: Missing effect text (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistent inclusion in Exodia decks (52.5% of sample, 21 decks)
- Reasonable Level 6 stats (2000 ATK / 1800 DEF) for a Fusion body
- Usable as material for Synchro/Xyz strategies despite unknown effect
- No inherent brick or garnet risk; safely runs at 1-3 copies
Weaknesses
- Card effect text missing from evidence; prevents full assessment of interaction and conversion potential
- Zero recorded combo boards; unclear how the card converts in practice
- Appears to be a filler/consistency piece in Exodia rather than a core enabler
- Requires two specific monsters as fusion materials, limiting initial accessibility
Counters / choke points
- Mass removal targeting Level 6+ monsters
- Negation of Fusion Summon
- Targeting removal during turn of summoning
- Deck-out strategies (if Exodia decks run high numbers)
Best use
Material body / Fusion Consistency. Decks: Exodia, Predaplant, Rikka.
Evidence & gaps
- Verified: Card is a Level 6 Fusion Monster with DARK/Plant/Rose Dragon archetype; Requires Feral Imp + Snakeyashi as fusion materials (passcode 32485271); Appears in 40 recent MasterDuel decks with 1.62 average copies; Exodia is the primary archetype (52.5%, 21/40 decks)
- Observed: Copy distribution: 26 decks run 1 copy, 3 run 2, 11 run 3; High frequency in Exodia decks (52.5% of sample); All top partners are Exodia pieces and hand management cards; Appears across 11 distinct archetypes, but concentrated in Exodia (52.5%)
- Inferred: Effect likely supports Exodia's draw/mill strategy based on partner list; Functions as material body/filler Fusion due to absence of combo data; Serves as consistency piece in Exodia, not core enabler (other Exodia lists exist without it); Resource cost is net −1 (Fusion summon) with unknown return (effect missing)
- Data gaps: Card effect text is missing from evidence (only fusion materials provided); cannot assess effect_interaction or true combo_conversion No combos supplied (0 combo appearances) — combo conversion is text-only inference No guides supplied — no human context on the card's intended role No usage statistics (StatisticsCard available: false) — archetype inclusion % inferred from deck sample only (n=40) No banlist token — assumed unlimited (3 copies per deck) No Top-Card ranking data No information on once-per-turn clauses, summoning conditions, or other limiting mechanics






